posted 1 year ago
I consider all games, regardless of what the official theme of the game is, as training for Permaculture design if they require flexible thinking to find/generate/connect "resources" within the constraints of the game*. Two examples off the top of my head:
I consider Catan and its many spin-offs to be useful for this kind of thinking.
Also, Monopoly (the way we played it 30 years ago, anyway)--is really all about channeling resource flows, I realized when teaching it to my daughter last year.
* And in using the term "constraints" I include: the game board (or lack thereof), the specific rules of the game, and the influence of random input from rolls of the die or cards flipped. etc.
“If we are honest, we can still love what we are, we can find all the good there is to find, and we may find ways to enhance that good, and to find a new kind of living world which is appropriate for our time.” ― Christopher Alexander